Diamond Hearth

The League’s northernmost city occupies an apparently natural greenfield, a valley surrounded by hills, kept ice-free by a freak of geomancy. Explorers found Diamond Hearth’s valley by following ancient songlines in search of their ancestors’ legendary home. They also found the ruins of Tzatli buried in the ice, and they found diamonds in the gravel from melting glaciers.
Now, 80,000 people live in a constant near-riot as they rip wealth from the frozen ground. Half the people live in Diamond Hearth itself. The other half live in mining and prospecting
camps scattered across a more than 100-mile radius. In addition to diamonds, feathersteel and First Age artifacts, people seek [[unmelting ice[[ and other treasures wrought by the mingled power of Wyld storms and the Elemental Pole of Air. Haslanti who struck it rich gave Diamond Hearth a few dozen stately stone homes. The rest of Diamond Hearth is a shantytown built from old packing crates, canvas or reindeer hide tarpaulins, with frozen mud streets. While reindeer and goats forage in the valley, Diamond Hearth could not survive
without frequent air boat deliveries of supplies. The profit from Diamond Hearth justifies the expense.
Every family or sworn band of partners works for itself, and to Hell with tribal ties or other loyalties. Diamond Hearth’s city council is just a caucus of the richest inhabitants, who
make deals to benefit themselves and harm their rivals.

Diamond Hearth

Rise of the Northern Star Soro