Rise of the Northern Star
Silur school of sorcery
The last great theorist of sorcery thought sorcery defied Creation rather than revealed deeper truths about it. Silur saw herself as upholding both the ancient traditions of Brigid and a strict empiricism. Other sorcerers, however, saw philosophical and mystical implications
in her work. Silur developed a system to represent spells as collections of symbols, each representing some quality of the spell’s manifested result: a form, an element, the resonance of a ritual tool, the direction of energy flow, or other properties. A sorcerer extracted these archetypal qualities from Creation, but built new combinations such as obsidian butterflies or skin transformed to bronze. Each spell was like a sentence composed of these abstract qualities, assembled according to a particular grammar. If Silur saw a deeper meaning in this grammar of symbols, she did not say so. She said her system merely offered a convenient way to describe spells. Most sorcerers accepted Silur’s work at once. Her grammar of qualities made spells easier to research and to teach than ever before. Virtually all sorcery now uses Silurian concepts to some degree. Archaic forms were updated: For instance, summoned “chariots” became
comfortable coaches or carriages. Some disciples, however, compare the way sorcery can mix and match the forms and qualities of Creation to the similar transpositions found in the Wyld or among the glamours of the Fair Folk. They believe the Primordials imposed an arbitrary order on Creation by pure will and the sorcerer reaches beyond Creation to impose a new order in accordance to her own will, albeit on a smaller scale. Silurians also use ritual tools and procedures somewhat more than other sorcerers, since they believe the structure of ritual helps impose order on the chaos that could result from breaking Creation’s order. Yet, while Silurian sorcerers have invented many minor variations on existing spells—for instance, summoning automaton servants from water instead of earth—they are not especially good at inventing new spells from scratch. Silur, too, died in the Usurpation. She survived the Calibration feast massacre and slew a full dozen Sidereal martial arts masters before she fell.