Whitewall

Deep in the Northern interior, shining walls encircle the direction’s largest city. Whitewall exists surrounded by barbarians, a vast shadowland and a powerful enclave of Fair Folk. Despite their environment and hostile neighbors, however, the people of Whitewall live in greater safety and comfort than do most people of Creation. They attribute much of their good fortune to the three powerful gods who rule them. Whitewallers also credit their own hard work, their self-discipline and their eternal vigilance against uncanny foes. Most of all, they know their security depends on the city’s eponymous walls. Not only is the snow-white circuit high and thick enough to defeat any barbarian horde, ancient blessings prevent any unholy creature from entering the city. Yet, very few Whitewallers know the truth behind the miracle they’ve inherited from the First Age.

After the Great Contagion receded, three powerful gods came to the derelict city. They called themselves the Syndics and manifested as figures with flesh of clear ice over silver bones. Behind their shared mask. The Syndics rallied the remnant population and invited refugees to settle. They also negotiated peace treaties with the angry ghosts of the long-since decommissioned Camp 17 (now named Marama’s Fell after its late commandant,
Anjei Marama), the surviving lords of the Fair Folk and the nascent Realm. While his empire still stood, they even paid tribute to the sorcerer Bagrash Köl. Through the centuries
of the Second Age, Whitewall has stood as a bastion of civilization in the North—but always afraid of the enemies beyond the city walls.

Whitewall

Rise of the Northern Star Soro